My Journey
[01]
Studies & Passion
I’m passionate about software architecture and creating interactive experiences that feel great to play. My studies have given me a solid foundation in computer science, game design, and real‑time 3D, which I now apply to building polished, reliable game systems.
[02]
Unity Experience
Working on 2D and 3D game projects, I’ve built skills in gameplay programming, UI, optimization, and asset integration. I enjoy turning design ideas into responsive, fun mechanics that run smoothly on target platforms.
[03]
Unreal Engine
I adapt quickly to new workflows and use Unreal Engine to create immersive scenes, gameplay systems, and prototypes. I’m comfortable mixing Blueprints and C++ to balance speed of iteration with performance and control.
[04]
Communication & Culture
My background is shaped by strong communication skills and cultural openness, thanks to my travels and experiences abroad. I’m used to working in international teams, giving and receiving feedback, and collaborating in both English and French.
Education
[01]
Bachelor’s Degree in Applied Computer Science
Applied mathematics and computer science with a focus on algorithms, software engineering, and problem‑solving.
[02]
IIM Digital School - Developer
Training in game architecture, real‑time rendering, gameplay programming, and delivering complete game projects from prototype to final build.